Sometimes a great idea comes along, and you hope with all your heart that it's going to work. Impossible Creatures is one such idea. On the surface the concept is fantastic: genetically splice the most unlikely of creatures, come up with some outlandish creations, and then throw them into combat against other similarly modified mutants. What's more, it's an idea from Relic, the people who single-handedly revolutionised the space RTS genre with Homeworld.Sounds perfect doesn't it? Sounds like the sort of sandpit you could spend hours messing around in. Unfortunately it's just not.
Clean Up That Mess
The trouble with Impossible Creatures is that it is messy. Nearly every part of the game possesses some kind of niggly problem that eats away at your enjoyment.
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We start with the obvious -the graphics. Despite the fact you can create a total of around 40,000 creature combinations, the majority of them look and act pretty much the same. Essentially, every creature whether it's a hybrid of a monkey, tiger, fish, wolf or whatever, is an animal-shaped blob with vaguely discernible legs. True, the flying units possess a little bit more in the way of individuality, but wings aside, as far as the player is concerned their entire army is nothing more than one heaving entity of flesh and fur.
Essentially the whole idea becomes pointless. All you need to do is churn out generalised unit types such as good close combat fighters, some kind of airborne unit, and effective long-range attackers, all combined, they are more than capable of taking you through the game.
Those hoping that Impossible Creatures would provide them with the chance to spend hours tinkering with DNA to find the perfect predator will be sorely disappointed. Quite simply, you will never find that dream.
Animal Instinct
So, when the novelty factor wears off what do we have?Well, we have nothing more than a basic RTS game. In fact, it's more basic than most. And is not a bad thing. Compared to the likes of American Conquest, IC is a breeze to get into.
The rudimentary resource management means you only have to worry about coal ' and electricity. The interface is easy enough to navigate your way around - even without going through the tutorial. The only real handling problem lies with the camera, which tends to jerk around and get stuck at the bottom of cliffs. Oddly we found that if you ignore the camera completely and just stick to the default view, it's a lot easier to see what's going on.
To its credit, Impossible Creatures is not short of options. Both the single-player skirmish mode and the multiplayer mode offer various difficulty settings, a reasonable selection of maps, eight different Al opponents, and the ability to import armies that you've previously built using the in-game creature editor.All in all, you can't help thinking that this is the perfect game for RTS beginners. The whole animal thing will certainly appeal to the under-tens anyway. Maybe that's what Relic had in mind all along. A word of warning though; don't venture anywhere near the full campaign unless you've reached a competent level - your opponents here are totally ruthless to say the least.
Impossible Creatures Patch
Willing But Not Able
Impossible Creatures Best Army Songs
You sense that even the humour is geared towards a less-discerning audience. The self-deprecating Hollywood B-movie script tries hard to provide a bit of light relief, and in fairness, the irreverent banter between the two main protagonists, Rex Chance and Lucy Willing, is at times worthy of a chuckle or two.But even that side of the game wears thin. It's a bit like watching a Leslie Nielson film - eventually you see every joke coming a mile off. There comes a point where you can't be bothered to laugh anymore, and that point is reached fairly quickly.
Overall, IC is a huge disappointment considering how long we've been waiting for it. This is by no means a despicable effort, but you get the impression the developer had simply had enough and just wanted the game out the door. Relic is capable of producing much better games, and we can only hope that when Homeworld 2 finally appears, we'll discover where all their time and effort has truly gone.